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    <title>AIM Previz — Changelog</title>
    <link>https://aimpreviz.com/changelog</link>
    <description>The newest 50 public entries of the AIM Previz shipping log — every feature, improvement and fix, dated and attributed to the studio it shipped in.</description>
    <language>en</language>
    <lastBuildDate>Fri, 23 Oct 2026 12:00:00 GMT</lastBuildDate>
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    <item>
      <title>Enlarge a take, find your place and see video previews</title>
      <link>https://aimpreviz.com/changelog#produce-work-viewer-thumbnails-2026-10-23</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#produce-work-viewer-thumbnails-2026-10-23</guid>
      <pubDate>Fri, 23 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · fix</category>
      <description>Enlarge opens the selected take directly from Screening or Sheet, including Infinitum's full view. Find selected centres and highlights your take; new arrivals leave your browsing position alone. The bottom controls fit their panel, and clear arrows replace the thin horizontal scrollbars while touch scrolling and keyboard navigation remain available. Videos without supplied posters receive visible-only, cached still previews through one shared decoder. Clips that cannot supply a still keep a labelled fallback. Keyboard controls stay inside the enlarged viewer.</description>
    </item>
    <item>
      <title>Your direction appears the moment you send it</title>
      <link>https://aimpreviz.com/changelog#produce-immediate-send-2026-10-23</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#produce-immediate-send-2026-10-23</guid>
      <pubDate>Fri, 23 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · improvement</category>
      <description>Produce clears your sent words immediately and shows them in the conversation while delivery completes. The confirmed turn replaces the same row. A refusal offers Put back in the box and Try again; retries keep the same message identity and original context. Your next draft stays intact, a late reply respects a production switch, and an interrupted send can be recovered after a reload. Price decisions still require their own button.</description>
    </item>
    <item>
      <title>Find and inspect every take in a large production</title>
      <link>https://aimpreviz.com/changelog#produce-work-navigation-2026-10-23</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#produce-work-navigation-2026-10-23</guid>
      <pubDate>Fri, 23 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · improvement</category>
      <description>Screening and Sheet share a readable step map, adjustable preview sizes and one selected take. Find selected reveals that take in the reel and Sheet; Open brings it to the stage. New work leaves your browsing position alone. The reel uses still previews, handles unavailable images clearly and keeps video sources out of image elements. Keyboard controls, visible scrolling and larger navigation targets make long productions easier to explore. Playback opens the chosen clip from the reel or step map; Stop keeps your place.</description>
    </item>
    <item>
      <title>Clearer names for production tools and assistant replies</title>
      <link>https://aimpreviz.com/changelog#produce-capability-labels-2026-10-23</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#produce-capability-labels-2026-10-23</guid>
      <pubDate>Fri, 23 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · improvement</category>
      <description>Production work, plan steps, activity, cards and generated replies use relatable capability names such as Video editor and Reference-to-video. Shared Ask and VAULT assistant replies follow the same display rule. Your own words, working download links and stored production records stay intact.</description>
    </item>
    <item>
      <title>Produce keeps your conversation steady as you work</title>
      <link>https://aimpreviz.com/changelog#produce-reading-continuity-2026-10-23</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#produce-reading-continuity-2026-10-23</guid>
      <pubDate>Fri, 23 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · fix</category>
      <description>The dock gives the transcript more room and keeps captions, timers and the jump strip clear. Change the plan focuses the main composer while preserving your draft; an agreed plan stays a read-only record. Full view keeps the same conversation and curtain mounted across opening and closing. Older Produce conversations show their landed work with View and Download, with the existing recovery path when a deployment replaces a loaded module. After Stop, the production bar explains when work started elsewhere is still running. Late takes fill available row space without moving earlier cards. Returning to a production preserves its new-arrival badge until you interact. Open tabs share fresh progress updates and resume fallback checks when live updates stop.</description>
    </item>
    <item>
      <title>Produce on a laptop: one tall chat column, takes that land tidy at their true aspect, and a full view that opens like a curtain</title>
      <link>https://aimpreviz.com/changelog#produce-wow-first-drop-2026-10-23</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#produce-wow-first-drop-2026-10-23</guid>
      <pubDate>Fri, 23 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · feature</category>
      <description>The first R6.2 drop, built from the founder's live session of 22 Oct. THE DOCKED CHAT: one scroll container (no scrollbar inside a scrollbar), a 44 px top row that holds the three voices with their status dots and the Full door at every laptop width, a phone exit that reads Board, a production bar whose first row says what is happening now (Working · Your OK · Up next · Done) and whose second row is the plan's steps, an action slot with three fixed heights so nothing moves under the hand, Pause only while something is in flight, a second press that reads Stopping… in the same frame, and a short-column system for small laptops. THE BOARD: a production's takes land INSIDE the visible board (the dock, the inspector and the bottom bar are measured, never guessed) as one tidy block per turn at the media's true aspect, never overlapping, never at the origin; the camera moves only when you pressed something, and locks while the full view is open; cards wear a tone (making, waiting, failed, house) and a slate code such as 4.2 that opens the conversation at that turn; one price on screen at a time. THE FULL VIEW: opens from the press under a curtain (transform and opacity only, under 420 ms), a 56 px header with the voices centred on the conversation column, one exit present on the first frame, Escape that never discards words in the composer, and the screening room beside the conversation: one stage, the reel, the timeline, arrows and Space. Every claim is a check in the new rendered guard, check:produce-view, which walks the dock, the board and the full view at desk, laptop, small-laptop and phone sizes; what is still short is listed in its known-red table with the number, and the full handoff for finishing R6.2 lives in docs/orchestration/r62-handoff-2026-10-23.md.</description>
    </item>
    <item>
      <title>The frames you select reach Produce, and every question it asks has one press</title>
      <link>https://aimpreviz.com/changelog#produce-selection-and-one-press-2026-10-22</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#produce-selection-and-one-press-2026-10-22</guid>
      <pubDate>Thu, 22 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · fix</category>
      <description>When you select cards and ask Produce to work on them, every selected frame now reaches the work, or the message says which ones could not be sent. When Produce waits on your approval, the question is one card with one priced button; typing &quot;approved&quot; or &quot;go&quot; no longer answers it by accident, and the words stay in the box beside a chip that takes you to the button. Work whose details were unreadable is still credited to the step that made it.</description>
    </item>
    <item>
      <title>Make restyles a whole set without timing out, and a long turn never loses your words</title>
      <link>https://aimpreviz.com/changelog#make-turn-clock-2026-10-22</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#make-turn-clock-2026-10-22</guid>
      <pubDate>Thu, 22 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · fix</category>
      <description>Asking Make to convert every frame on the board to a new look now works as one job: it writes the look once and applies it to each frame, eight at a time, each landing beside its source as it finishes — it starts from your words even when the frames came in earlier. Every planning turn now has one clock, so a slow engine is skipped instead of taking the whole turn with it. If a turn still runs out of time, Make says so in plain words, puts your words back in the box and offers Try again at no extra fee; a turn that cannot finish returns its fee.</description>
    </item>
    <item>
      <title>Produce, open to everyone and steadier: honest limits, settled holds, no double sends, older boards carry on</title>
      <link>https://aimpreviz.com/changelog#produce-everyone-steadier-2026-10-22</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#produce-everyone-steadier-2026-10-22</guid>
      <pubDate>Thu, 22 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · fix</category>
      <description>Produce is open to every account, and this release fixes what opening it showed. A refused charge says what refused it — your team's pool, a monthly limit, the free daily cap or a trial — in its own words, and offers credits only where credits help; a refused charge never ends a trial. Credits held for a production come back while you decide, when a conversation cannot continue, and when a project is deleted, keeping only what was made. Your words reach the engine once however often you press, a stop never lets a waiting take start, and someone who can only view a board sees that on every button. A board opens straight into the right Produce, earlier work carries on in its own conversation, and takes land on a board that was never saved.</description>
    </item>
    <item>
      <title>Dress the board is there the moment coverage lands</title>
      <link>https://aimpreviz.com/changelog#storyboard-dress-where-you-are-2026-10-22</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#storyboard-dress-where-you-are-2026-10-22</guid>
      <pubDate>Thu, 22 Oct 2026 12:00:00 GMT</pubDate>
      <category>storyboard · fix</category>
      <description>A finished board could sit on the Board stage, where the tray offered only Generate coverage, Add shot and Add scene, so Dress the board looked unavailable. Dress now appears on both stages once the board has shots, priced on its face. When it is one step short, the step is named on the button instead of in a message after the press: &quot;Paint a frame first&quot;, or &quot;Lock a look first&quot;, whose press opens the Style picker. A finished coverage batch moves the board to Frames, and the scenes-without-shots strip no longer offers a press that would pin the Board stage while coverage is still landing.</description>
    </item>
    <item>
      <title>The Long Guy joins PREVIZ Cinema</title>
      <link>https://aimpreviz.com/changelog#cinema-long-guy-2026-10-21</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#cinema-long-guy-2026-10-21</guid>
      <pubDate>Wed, 21 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · feature</category>
      <description>The complete film arrives with its supplied poster, clean artwork and transparent title logo. Fast-start delivery preserves identical video and audio streams, with compact losslessly encoded artwork copies and all originals retained.</description>
    </item>
    <item>
      <title>Produce keeps working when you leave, lands every take as it is made, and prices a production before it runs</title>
      <link>https://aimpreviz.com/changelog#produce-is-a-production-2026-10-21</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#produce-is-a-production-2026-10-21</guid>
      <pubDate>Wed, 21 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · feature</category>
      <description>Produce keeps working when you leave. Every take lands on the board the moment it is made and fills in place, with its own words, engine family, length and price. Questions wait for you. A production is priced before it runs — every resolution priced, 4K included — you agree once, and Produce asks with the price before going past it. Stop stops. Work done in the same conversation outside PREVIZ lands too, paid by PREVIZ.</description>
    </item>
    <item>
      <title>Background images are withdrawn for now</title>
      <link>https://aimpreviz.com/changelog#background-images-withdrawn-2026-10-20</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#background-images-withdrawn-2026-10-20</guid>
      <pubDate>Tue, 20 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · fix</category>
      <description>The Background images option in Make's settings never became available. The scheduler meant to hand its missions to the server ran every minute but never handed one over, so every send with the box ticked was refused, and nothing was ever queued or charged. The option is gone from the dock, open boards no longer check its status every eight seconds, and the scheduled job behind it is switched off. It will return only once it shows its price before you start, runs inside a spending limit, is watched in production and has been tested end to end with real credits.</description>
    </item>
    <item>
      <title>The Seamstress Above joins PREVIZ Cinema</title>
      <link>https://aimpreviz.com/changelog#cinema-seamstress-above-2026-10-20</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#cinema-seamstress-above-2026-10-20</guid>
      <pubDate>Tue, 20 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · feature</category>
      <description>The two-minute film arrives with its poster, clean artwork and transparent title logo. Fast-start delivery retains identical video and audio streams, preserves the original film, and uses compact supplied artwork.</description>
    </item>
    <item>
      <title>Knee Committee joins PREVIZ Cinema</title>
      <link>https://aimpreviz.com/changelog#cinema-knee-committee-2026-10-20</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#cinema-knee-committee-2026-10-20</guid>
      <pubDate>Tue, 20 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · feature</category>
      <description>The captioned film arrives with its supplied story, poster, clean artwork and transparent title logo. Fast-start playback preserves the original video and audio streams, with smaller artwork copies and the original files retained.</description>
    </item>
    <item>
      <title>A message sent while Produce works waits its turn again, and Enter in the / picker does what the list shows</title>
      <link>https://aimpreviz.com/changelog#produce-busy-queues-held-approvals-picker-keys-2026-10-20</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#produce-busy-queues-held-approvals-picker-keys-2026-10-20</guid>
      <pubDate>Tue, 20 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · fix</category>
      <description>Since early on 20 October, a message typed while Produce was still working could read &quot;PREVIZ did not take the job&quot; instead of waiting for the work to land, and nothing was charged when that happened. It waits again. A closing go-ahead that meets a busy production now says so instead of reporting an outage. In the Produce queue, Approve, Pause and Resume are off for now and say why: Approve and Resume would start paid work before it is priced, and a pause could not be resumed from PREVIZ until they return. Decline, Remove, Edit and Move still work. In the / picker, the arrow keys and Enter follow the list on screen, so Enter on a skill loads it, and a lone &quot;/word&quot; is never sent as a message.</description>
    </item>
    <item>
      <title>A sound take made on the board is filed in its project again</title>
      <link>https://aimpreviz.com/changelog#audio-takes-record-check-2026-10-20</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#audio-takes-record-check-2026-10-20</guid>
      <pubDate>Tue, 20 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · fix</category>
      <description>Since July a sound effect, voiceover, isolated voice or re-voiced take made on the board played and kept its card, but its record in the project never saved, so the take was never filed as an asset of the project. It saves again. Before it could, every surface that reads a project's pictures learned to tell a sound from a picture: the Keyframe grid, its count, its trash and its live arrivals, the Vault, the Director and Scene Lift pickers, the board's Keyframe summary, cover choices, review links, the music bench's reference strip and the agents' imports each leave a sound out; project memory keeps the take once, as its board card, and never reads a take's label as a style you picked; a duplicated project leaves the take behind with the board it belongs to; the provenance pack names it a Sound; and no sound is ever sent to an image engine or counted as a frame. A daily check still flags any paid take whose record is missing fifteen minutes after it was made.</description>
    </item>
    <item>
      <title>Vault links are checked before they are made</title>
      <link>https://aimpreviz.com/changelog#vault-share-owner-policy-2026-10-20</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#vault-share-owner-policy-2026-10-20</guid>
      <pubDate>Tue, 20 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · security</category>
      <description>Sharing a Vault collection as a link now asks PREVIZ first. A link is made only when you own every production that holds each piece's file, and each of those productions' engine policy lets its work leave the team. A file held only at an engine's own address stays off the link, because nothing shows where it came from. When a link cannot be made, the button says why before you press it. A link shows only the pieces that passed, and only while they still pass: a change to a production's engine policy takes its pieces off the link until you update it, and a link with nothing left on it reads as closed. Pieces you add later appear when you press Update link. The shared page opens with the PREVIZ header from its first frame.</description>
    </item>
    <item>
      <title>The Vault says when it cannot read or save, and its Video archive door is back</title>
      <link>https://aimpreviz.com/changelog#vault-honest-reads-video-archive-door-2026-10-20</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#vault-honest-reads-video-archive-door-2026-10-20</guid>
      <pubDate>Tue, 20 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · fix</category>
      <description>When the Vault cannot read your saved views or a piece's history, or cannot save or remove a view, it now says so, instead of showing no saved views or &quot;No earlier or later versions&quot; about work that has them. The Video archive door is back in the Vault, so upscales and LIVE recordings can be found from there again. The Vault's viewer and thumbnails also recover by themselves when a new version of PREVIZ is published while the page is open, instead of failing to load.</description>
    </item>
    <item>
      <title>Four Cinema films show no story line until their owner writes one</title>
      <link>https://aimpreviz.com/changelog#previz-cinema-story-lines-blank-2026-10-20</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#previz-cinema-story-lines-blank-2026-10-20</guid>
      <pubDate>Tue, 20 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · fix</category>
      <description>Concrete Lullaby, The House of No Echo, The Sea in the Ceiling and The House That Walked Home carried stand-in story lines, not their owner's words. They are blank until the owner supplies them, and a film with no story line shows its running time on the stage instead of an empty caption.</description>
    </item>
    <item>
      <title>Restoring from a Produce conversation brings back the original, not its poster</title>
      <link>https://aimpreviz.com/changelog#produce-history-restore-originals-only-2026-10-20</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#produce-history-restore-originals-only-2026-10-20</guid>
      <pubDate>Tue, 20 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · fix</category>
      <description>Restore to board in the Produce conversation history now lands each picture or clip once, as the original. A thumbnail, preview or poster that came with it is no longer placed as a second, smaller card or counted as one of the files, the same rule the dailies already follow.</description>
    </item>
    <item>
      <title>A dragged selection moves as one on Infinitum boards</title>
      <link>https://aimpreviz.com/changelog#board-selected-drag-moves-as-one-2026-10-20</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#board-selected-drag-moves-as-one-2026-10-20</guid>
      <pubDate>Tue, 20 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · fix</category>
      <description>Dragging a card that belongs to a selection no longer leaves the other selected cards trailing behind it: they follow the pointer exactly for the whole drag instead of easing after it. Moving a card also no longer makes every other card on the board re-check its position, so a busy board stays smooth under the drag.</description>
    </item>
    <item>
      <title>Memory, captions and voice moved to current engines as older ones retire</title>
      <link>https://aimpreviz.com/changelog#retired-text-engines-swap-2026-10-20</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#retired-text-engines-swap-2026-10-20</guid>
      <pubDate>Tue, 20 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · improvement</category>
      <description>Three text engines several lanes relied on were retired on 20 Oct. Project memory captions, the spoken-command reader, the planner's standby, layer naming, document reading, the music brief, and the fallbacks for checking renders and breaking down scripts now run on their current successors. Prices and controls are unchanged. A new check fails the build when any lane names an engine that is no longer served or is due to retire within two weeks.</description>
    </item>
    <item>
      <title>Produce shows its queue, with approve, decline, edit, reorder and pause</title>
      <link>https://aimpreviz.com/changelog#produce-queue-controls-2026-10-19</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#produce-queue-controls-2026-10-19</guid>
      <pubDate>Mon, 19 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · feature</category>
      <description>Queued requests and checkpoints waiting for approval now appear above the Produce composer. Remove, decline, edit, reorder and pause never charge. Approve and resume run only inside a running production's Credit hold, and queued items show your own words only.</description>
    </item>
    <item>
      <title>Finished productions retire stale approval controls</title>
      <link>https://aimpreviz.com/changelog#produce-finished-reply-2026-10-19</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#produce-finished-reply-2026-10-19</guid>
      <pubDate>Mon, 19 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · fix</category>
      <description>A reply refused because its production has finished now explains that it was not applied, removes stale approval controls and refreshes watched jobs. It never starts or queues another paid message from that approval.</description>
    </item>
    <item>
      <title>Type / to load a skill in Produce</title>
      <link>https://aimpreviz.com/changelog#produce-skill-picker-2026-10-19</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#produce-skill-picker-2026-10-19</guid>
      <pubDate>Mon, 19 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · improvement</category>
      <description>The Produce composer now lists every skill when you type a slash: yours, this production's and PREVIZ's, each with its purpose, searchable, with arrow keys and Enter to load or unload. Skills that cannot ride say why, and the full library opens from the same list.</description>
    </item>
    <item>
      <title>Consistent Cinema title artwork sizing</title>
      <link>https://aimpreviz.com/changelog#previz-cinema-logo-balance-2026-10-19</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#previz-cinema-logo-balance-2026-10-19</guid>
      <pubDate>Mon, 19 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · design</category>
      <description>Cinema film logos share a generous width-led presentation with separate desktop and phone height limits. Full artwork and proportions are preserved, while channel logos retain their existing sizing.</description>
    </item>
    <item>
      <title>A larger Sakura title logo</title>
      <link>https://aimpreviz.com/changelog#previz-cinema-sakura-logo-size-2026-10-19</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#previz-cinema-sakura-logo-size-2026-10-19</guid>
      <pubDate>Mon, 19 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · design</category>
      <description>The Last Sakura Train title artwork now has greater prominence on the Cinema screen, with width-led sizing that preserves the complete blossom-branch logo without changing other films.</description>
    </item>
    <item>
      <title>The Last Sakura Train joins PREVIZ Cinema</title>
      <link>https://aimpreviz.com/changelog#previz-cinema-sakura-2026-10-18</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#previz-cinema-sakura-2026-10-18</guid>
      <pubDate>Sun, 18 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · feature</category>
      <description>A new 60-second widescreen film follows The House That Walked Home, with its supplied poster, clean artwork and transparent title logo. Prepared for streaming with high-quality video encoding and the original audio preserved.</description>
    </item>
    <item>
      <title>The House That Walked Home premieres on PREVIZ Cinema</title>
      <link>https://aimpreviz.com/changelog#previz-cinema-walked-home-2026-10-18</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#previz-cinema-walked-home-2026-10-18</guid>
      <pubDate>Sun, 18 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · feature</category>
      <description>A new 60-second 21:9 film, right after The Sea in the Ceiling, with its poster, 16:9 card and title logo. Encoded at visually identical quality for instant, smooth streaming.</description>
    </item>
    <item>
      <title>The Sea in the Ceiling premieres on PREVIZ Cinema</title>
      <link>https://aimpreviz.com/changelog#previz-cinema-sea-in-the-ceiling-2026-10-18</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#previz-cinema-sea-in-the-ceiling-2026-10-18</guid>
      <pubDate>Sun, 18 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · feature</category>
      <description>A new 70-second 21:9 film, right after The House of No Echo, with its poster, 16:9 card and title logo. Encoded at visually identical quality for instant, smooth streaming.</description>
    </item>
    <item>
      <title>The House of No Echo premieres on PREVIZ Cinema</title>
      <link>https://aimpreviz.com/changelog#previz-cinema-house-of-no-echo-2026-10-18</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#previz-cinema-house-of-no-echo-2026-10-18</guid>
      <pubDate>Sun, 18 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · feature</category>
      <description>A new 60-second 21:9 film, right after Exact Change, with its poster, 16:9 card and title logo. The original master streams untouched, prepared for instant start.</description>
    </item>
    <item>
      <title>Use Vault pieces inside the studios, share a collection as a link, and reorder collections</title>
      <link>https://aimpreviz.com/changelog#vault-use-share-reorder-2026-10-18</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#vault-use-share-reorder-2026-10-18</guid>
      <pubDate>Sun, 18 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · feature</category>
      <description>Opened from a studio, the Vault now offers the piece to that studio: Use as reference sets a picture as the prompt box's reference in the editor, and Place on board puts a picture, video or sound onto the Infinitum board. Vault cards can also be dragged onto a board open in another window. A collection can be shared as one link that anyone can view without an account, and stopped at any time. Pieces inside a collection can be moved earlier or later. Nothing is charged.</description>
    </item>
    <item>
      <title>Vault pieces show their history, sound cards preview on hover, and 3D cards are sharper on big screens</title>
      <link>https://aimpreviz.com/changelog#vault-history-and-previews-2026-10-18</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#vault-history-and-previews-2026-10-18</guid>
      <pubDate>Sun, 18 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · feature</category>
      <description>Each enlarged piece now has a History strip: what it was made from and what was made from it, two steps each way, and pressing one opens it. Resting the mouse on a sound card plays a quiet few seconds, one at a time. 3D cards render a larger still on wide or high-density screens. Nothing is charged.</description>
    </item>
    <item>
      <title>Vault favourites, collections, select many and compare</title>
      <link>https://aimpreviz.com/changelog#vault-organise-2026-10-18</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#vault-organise-2026-10-18</guid>
      <pubDate>Sun, 18 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · feature</category>
      <description>Any Vault card can be starred, and Favourites becomes its own shelf. Pieces can be gathered into named collections that sit beside it. Select switches the wall to picking: download the chosen pieces as one zip, copy their links, add them to a collection, or open two to four of them side by side at full size. Everything is saved to your own account and nothing is charged.</description>
    </item>
    <item>
      <title>Vault search finds pieces by what is in them, plus Find similar and saved views</title>
      <link>https://aimpreviz.com/changelog#vault-find-faster-2026-10-18</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#vault-find-faster-2026-10-18</guid>
      <pubDate>Sun, 18 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · feature</category>
      <description>Searching the Vault now also matches the description PREVIZ keeps of each piece, so words that appear in no title still find the frame. Any enlarged piece offers Find similar, which lines up the closest pieces across your productions. Filter combinations can be saved as named views and recalled in one press. Only your own productions are searched, and nothing is charged.</description>
    </item>
    <item>
      <title>Vault video cards preview on hover</title>
      <link>https://aimpreviz.com/changelog#vault-video-hover-preview-2026-10-18</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#vault-video-hover-preview-2026-10-18</guid>
      <pubDate>Sun, 18 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · improvement</category>
      <description>Resting the pointer on a video card plays a silent preview, and moving away stops it and returns to the first frame. Touch screens are unaffected, and nothing plays until you point at it.</description>
    </item>
    <item>
      <title>The Vault opens instantly and stays fast at 10,000 pieces</title>
      <link>https://aimpreviz.com/changelog#vault-scale-instant-open-2026-10-18</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#vault-scale-instant-open-2026-10-18</guid>
      <pubDate>Sun, 18 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · performance</category>
      <description>Three changes make a very large library feel the same as a small one. Loading older work now continues from where the last page ended instead of re-reading everything from the beginning, so the tenth press costs exactly what the first did. Returning to the Vault paints your library immediately from a remembered snapshot while the fresh read replaces it behind. And hovering or focusing the Vault door starts loading the library before you press it, so the open itself has no wait. Cards outside the view also skip their layout work until you scroll to them.</description>
    </item>
    <item>
      <title>The Vault's conversation now looks and behaves like the board's agent chat</title>
      <link>https://aimpreviz.com/changelog#vault-chat-infinitum-style-2026-10-18</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#vault-chat-infinitum-style-2026-10-18</guid>
      <pubDate>Sun, 18 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · design</category>
      <description>The enlarged view's chat opens wider, and the divider between the conversation and the stage is now a visible grip handle you can grab and drag, from a compact rail out to a wide column. The conversation itself wears the board dock's own style: mono uppercase labels naming You and PREVIZ on every turn, conversations as chips, and a roomier composer. Nothing about sending or charging changed: Ask still answers in the window through the one ask path.</description>
    </item>
    <item>
      <title>The Vault's enlarged view is full-size with a resizable conversation column</title>
      <link>https://aimpreviz.com/changelog#vault-detail-fullsize-resizable-chat-2026-10-18</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#vault-detail-fullsize-resizable-chat-2026-10-18</guid>
      <pubDate>Sun, 18 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · design</category>
      <description>The enlarged view now fills the whole screen at every size, and the conversation column on the left is compact by default with a drag divider on its edge so you can widen or narrow it like the board's rail. The conversation list wraps instead of scrolling sideways, so nothing in the window ever scrolls horizontally.</description>
    </item>
    <item>
      <title>The Vault's enlarged view now mirrors the board: chat left, work centre, actions right</title>
      <link>https://aimpreviz.com/changelog#vault-detail-infinitum-layout-2026-10-18</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#vault-detail-infinitum-layout-2026-10-18</guid>
      <pubDate>Sun, 18 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · design</category>
      <description>Opening a piece puts the conversation with PREVIZ on the left, the piece on its own stage in the centre, and every action on the right, the same shape as the project board. A voice switcher at the top of the chat names the three ways to work: Ask answers in the window, Make and Produce open the piece's board with the words written and the card selected, so nothing is ever sent or charged twice. On a phone the stage leads and the rest stacks beneath it.</description>
    </item>
    <item>
      <title>The Vault's enlarged view is a three-zone workspace</title>
      <link>https://aimpreviz.com/changelog#vault-detail-three-zones-2026-10-18</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#vault-detail-three-zones-2026-10-18</guid>
      <pubDate>Sun, 18 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · design</category>
      <description>Opening a piece no longer piles everything into one narrow rail. The work sits on its own stage, the conversation with PREVIZ gets a full column of its own with room to read and write, and the facts, actions and recipe sit in a third column. On a phone the three zones stack in that order and scroll vertically, and nothing in the window scrolls sideways. The composer is now a growing text area with a clear Ask button showing its price.</description>
    </item>
    <item>
      <title>The Vault's Ask PREVIZ is a full, saved conversation</title>
      <link>https://aimpreviz.com/changelog#vault-ask-threads-2026-10-18</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#vault-ask-threads-2026-10-18</guid>
      <pubDate>Sun, 18 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · improvement</category>
      <description>Asking about a piece in the Vault is no longer a one-shot box that forgets itself when the window closes. The enlarged view now carries a real chat: every conversation with the project is listed, saved to the account and readable on any device, a new conversation starts with the piece on screen as its subject, and answers cite the work they came from. It runs through the same Ask door and the same per-question price as the header control and the Brain sheet, so nothing is sent or charged until the person presses Ask.</description>
    </item>
    <item>
      <title>The productions index opens without a Beta chip</title>
      <link>https://aimpreviz.com/changelog#dashboard-no-beta-chip-2026-10-18</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#dashboard-no-beta-chip-2026-10-18</guid>
      <pubDate>Sun, 18 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · design</category>
      <description>The dashboard heading no longer wears a Beta label above it. The rooms it lists are the rooms people already use every day, so the chip told them less than the page itself does. Copy only: the projects, counts, search and doors on the page are untouched.</description>
    </item>
    <item>
      <title>The Vault shows up to 500 pieces per load</title>
      <link>https://aimpreviz.com/changelog#vault-500-per-load-2026-10-18</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#vault-500-per-load-2026-10-18</guid>
      <pubDate>Sun, 18 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · improvement</category>
      <description>The shelf's page grew from 100 to 500 cards, and the vault behind it now reads the same 500 at a time, so the wall and its loading stay in step. Filters, search and the enlarged view are unchanged, and everything past the page still arrives through the same Load more control.</description>
    </item>
    <item>
      <title>Vault cards show the actual 3D object before opening</title>
      <link>https://aimpreviz.com/changelog#vault-object-thumbnails-2026-10-18</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#vault-object-thumbnails-2026-10-18</guid>
      <pubDate>Sun, 18 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · fix</category>
      <description>Model cards capture a framed still of the saved object instead of showing a generic cube. Visible cards share one thumbnail renderer, captured stills are reused during the session, and the live canvas is removed after capture. Opening the card still gives the full interactive viewer. No generation, storage writes or credits are involved.</description>
    </item>
    <item>
      <title>Vault brings studio documents and proper 3D previews into one library</title>
      <link>https://aimpreviz.com/changelog#vault-studio-viewers-2026-10-18</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#vault-studio-viewers-2026-10-18</guid>
      <pubDate>Sun, 18 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · fix</category>
      <description>Saved scripts and storyboard shots join images, videos, sound, models, worlds and uploads in one filtered library. Scripts open as readable documents; storyboard shots show their artwork and notes. Models use an interactive framed viewer instead of an image element, worlds use their own explorer, and failed previews offer a retry without affecting the saved work. Separated layers stay attached to their original artwork rather than appearing as a second library tab.</description>
    </item>
    <item>
      <title>VAULT paging is one control instead of two</title>
      <link>https://aimpreviz.com/changelog#vault-paging-one-control-2026-10-18</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#vault-paging-one-control-2026-10-18</guid>
      <pubDate>Sun, 18 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · fix</category>
      <description>The bottom of the vault wall used to stack two paging blocks: one revealing more of what was already loaded, and one fetching older work, each with its own explanation. They now share a single control: Show more reveals the rest of the loaded wall first, and only when everything loaded is visible does the same spot offer Load more work to bring older work in from the vault.</description>
    </item>
    <item>
      <title>VAULT shows sound and 3D too, and its detail view becomes a full-screen work surface</title>
      <link>https://aimpreviz.com/changelog#vault-god-mode-2026-10-18</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#vault-god-mode-2026-10-18</guid>
      <pubDate>Sun, 18 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · feature</category>
      <description>The vault's Creations wall now lists every kind of finished work, not only images and videos: music and voiceover cards from your boards appear as Sound with an inline player, 3D models and worlds appear with their poster frames, and CineForge sets appear by their thumbnails with a door back to the room. The enlarged view is now a full-screen surface: the piece on the left at its natural size, and on the right its actions, facts, recipe and a real conversation with PREVIZ that keeps its whole exchange in the window instead of a single answer. The Plan variations and Plan motion doors now land on the project board with that exact card already selected and flown to, so you never hunt for the piece you were just looking at.</description>
    </item>
    <item>
      <title>VAULT becomes a visual shelf</title>
      <link>https://aimpreviz.com/changelog#vault-visual-grid-2026-10-18</link>
      <guid isPermaLink="true">https://aimpreviz.com/changelog#vault-visual-grid-2026-10-18</guid>
      <pubDate>Sun, 18 Oct 2026 12:00:00 GMT</pubDate>
      <category>platform · design</category>
      <description>The VAULT page is now full width like Productions, titled Vault, and its finished work is a grid of large thumbnails instead of a text list: images and videos render in place (videos never autoplay), each card opens an enlarged view with the full details and the way back to its studio, and a Single, Two or Three rows toggle reflows the grid with spring motion. The separate video archive link leaves the page because videos are already in the shelf.</description>
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