# Use cases | AIM Previz

https://aimpreviz.com/usecases

[Previz](https://aimpreviz.com/) / Use cases

# One platform. Every craft that ships.

Film pre-production, fashion look development, automotive campaigns, architectural renders, game concept art — the same production, the same continuity, with the vocabulary tuned to your discipline.

6

Connected rooms

111+

Generative engines orchestrated

30s

Longest single cinematic take

End-to-end

## Script to screen. Every step.

01

Script

Import a screenplay or a concept document

02

Characters

Extract and lock the cast

03

Storyboard

Shot-by-shot breakdown

04

Keyframes

The frame you sign off

05

Director

Coverage under one set of controls

06

CineForge

Stage the set, then light it

07

Motion

Animate from an approved frame

08

Review

Share it, and keep the decisions

## Built for every production

From an independent feature to a studio slate, a fashion house to a game team — eight crafts the platform is asked for, and what it does inside each one.

This page is what the platform can do. For campaigns already shipped with it — [see the work](https://aimpreviz.com/work). For the same jobs written as a brief and an outcome, [see the briefs](https://aimpreviz.com/usecases/briefs).

![Pre-production previz](https://aimpreviz.com/assets/preproduction-previz-DLmL4HHw.jpg)

01

### Pre-production previz

Import a screenplay, extract characters and locations, generate a board at the shot density you set, then refine the keyframes — one production, no exports between the stages.

+Script import: PDF, Fountain, plain text

+Characters and locations extracted as an editable list

+Shot density you set, not one a model chose

+Continuity held across scenes

![The director's vision board](https://aimpreviz.com/assets/director-vision-PzmcQgv_.jpg)

02

### The director's vision board

Block a sequence before principal photography. Camera bodies and glass emulated by optical behaviour, the move set on a spline in a real viewport, and the take shared with the DP and the producers.

+Five ways in: text, image, clip edit, cast reference, motion transfer

+Camera profiles by falloff, breathing, flare and depth

+Film stock and grade applied as a look, not a filter

+Client review room with a decision trail

![Studio pitch decks](https://aimpreviz.com/assets/pitch-deck-DP-K_5HU.jpg)

03

### Studio pitch decks

Turn a concept or a logline into a visual pitch a committee can read. Hero frames, progressive upscaling for the room they will be shown in, and one package that leaves as files.

+Progressive upscaling from delivery size to wall size

+Look profiles and art styles for tone matching

+Batch generation for a full lookbook

+Export as a document with the metadata attached

![VFX pre-planning](https://aimpreviz.com/assets/vfx-planning-C0-iUjdj.jpg)

04

### VFX pre-planning

Block the camera trajectory in three dimensions, then separate the render into passes so a board drops into a compositing timeline unchanged.

+Camera position, height, lens and target as numbers

+Layered output: subject, background, shadow, reflection

+Spatial camera path exported with the shot

+Supervisor review against the shot it belongs to

![Fashion and editorial](https://aimpreviz.com/assets/fashion-editorial-DHGdG5LJ.jpg)

05

### Fashion and editorial

Look development before the studio is booked: styling directions on the same identity, lighting tested, and every direction recorded, so the request behind it can be sent again if the client comes back to it a week later.

+Wardrobe held across takes

+Lighting rigs: Rembrandt, butterfly, split

+Multi-angle coverage from a single reference

+Editorial look profiles with their own strength defaults

![Architecture and interiors](https://aimpreviz.com/assets/architecture-viz-B4XE2FzJ.jpg)

06

### Architecture and interiors

Stage the space in three dimensions, light it, then shoot it from a chosen camera. Time of day and staging are decisions you make rather than adjectives you hope land.

+Golden hour and blue hour as lighting state

+Interior staging with real materials

+Elevation and perspective from the same set

+Presentation exports for the client meeting

![Games and concept art](https://aimpreviz.com/assets/gaming-concepts-CwhepzJR.jpg)

07

### Games and concept art

Iterate character designs, environments and asset previews with angles set as numbers rather than words, so each view of a turnaround sheet is asked for at the same angle every time and a concept set is built against the sheet.

+Character turnarounds from one locked reference

+Environment variations on a held look

+Art styles with an intensity dial that lands where the style intends

+Layered exports for downstream tools

![Automotive and commercial](https://aimpreviz.com/assets/automotive-commercial-BC2MA_zo.jpg)

08

### Automotive and commercial

Hero frames, lifestyle context and studio coverage without the logistics of a full shoot. Paint, environment and camera angle are variables, not another booking.

+Studio and location environments

+Paint and material variation on the same body

+Full coverage from a single reference

+Campaign-ready output at delivery resolution

Coverage

## One reference in. Six takes out.

Every set below started as the single frame on the left. The takes beside it are the coverage the platform generated from it, with the identity, the wardrobe and the light held between them.

Thriller and drama

Rain-soaked street, practical light, dramatic tension. Six takes from one reference frame, holding the same night.

![Noir rainfall — reference frame](https://aimpreviz.com/assets/hero-main-BcKX4TgW.jpg)

Reference frame · 01

![Noir rainfall — take 1](https://aimpreviz.com/assets/angle-1-B-MRcudd.jpg)

01

![Noir rainfall — take 2](https://aimpreviz.com/assets/noir-angle-2-Dbksz1cu.jpg)

02

![Noir rainfall — take 3](https://aimpreviz.com/assets/noir-angle-3-BKDTFtuM.jpg)

03

![Noir rainfall — take 4](https://aimpreviz.com/assets/angle-4-BMtERRAV.jpg)

04

![Noir rainfall — take 5](https://aimpreviz.com/assets/angle-5-C21zMCSG.jpg)

05

![Noir rainfall — take 6](https://aimpreviz.com/assets/angle-7-CAOibAfD.jpg)

06

Generated coverage · 06 takes

Shot size

Medium shot

Focal length

50mm f/1.4

Lighting

Practicals and rain

Look profile

Noir cinematic

## Built for the room where the work gets approved

### Continuity lock

A face, a wardrobe, a prop and a set held across a production, rather than re-rolled per shot.

### Real camera emulation

Bodies and glass emulated by optical behaviour — falloff, breathing, flare and depth — so coverage matches.

### Repeatable results

Where a room supports a re-shoot, the exact request is recorded with the render, so a take runs again from its recipe instead of being guessed at, and locks keep identity and look steady across takes.

### Look profiles and art styles

Graded looks and illustrated treatments, each with its own instruction set and a strength dial that lands where the style intends.

### Motion from an approved frame

Stills animated with the camera intent and the timing carried over, so the move starts from a frame you already signed off.

### Client review rooms

A production presented as its own room, with access control, frame-level notes and a review trail.

If your craft is not on this list, it is probably still a fit.

[Start making](https://aimpreviz.com/signup) [See the rooms](https://aimpreviz.com/product)
