Previz/Changelog

    Built in public.
    Shipping every week.

    Every feature, fix and refinement, dated and attributed to the studio it shipped in.

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    About these dates · Design and planning began offline around August 2025. The platform itself came alive on 10 December 2025 — first commit, first database, and the domain registered a day later. Entries dated before that describe that earlier planning work rather than a shipping event, and their dates were written from memory afterwards, so they are estimates. They are marked Planning phase and excluded from the date range above. We have kept them rather than quietly deleting them.

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    October
    2026
    2026.10.31·Platform
    Fix

    VAULT stays visible above your studio

    The asset library opens above the studio workspace, with image previews and comparisons layered above it. Escape closes the active preview first and closing the library returns focus to its opener. Other dialogs keep their existing appearance and behavior.

    2026.10.31·Platform
    Feature

    Pale Locomotive premieres on PREVIZ Cinema

    A black and white ghost story about a night train crossing a fogged marsh now plays on PREVIZ Cinema after The Last Nerve, with its poster, card artwork and title logo. The film streams from a lighter high quality copy that starts quickly and seeks smoothly, and the full widescreen picture is shown uncropped.

    2026.10.31·Platform
    Fix

    Film direction keeps its word on smaller laptops, and never stands over a price

    The Film panel now steps aside whenever a plan is waiting for your Go, so the button with the price on it is never under the panel. Its seven tabs wrap onto a second row instead of hiding Format off the edge of a narrow chat. When you turn down a step and say what to do instead, your Film picks go with those words, and when your words answer a question PREVIZ asked, the box tells you the picks wait for your next message. The tools bar at the bottom of the board now centres between the chat and the inspector, so Audio and Fit are no longer under a wider chat. Hiding or showing the inspector from the keyboard keeps your place on the button that brings it back. The Film chips lose their separate Edit direction button — the Film button beside them opens the same panel — and their small labels are easier to read.

    2026.10.31·Platform
    Design

    More room on the board: a wider chat you can size by drag or keys, and a right rail that steps aside

    The chat on the left of the board now opens a little wider on larger screens — 400px on a laptop, 440 on a desktop, 480 on an ultrawide — and never so wide that the board loses its share of the window. Drag its edge to the width you like, or focus the edge and use the arrow keys (Shift for bigger steps, Home and End for the ends); your width is remembered. The inspector on the right can now be put away with the button in its header, leaving a slim strip with one button to bring it back and a count of what is selected. That choice is remembered too, and the inspector only opens again when you ask, or when you go to a card's next take. A wide inspector saved on a big monitor now opens at a width a smaller window can fit.

    2026.10.31·Platform
    Feature

    Film direction in Produce: pick shot, angle, movement, lens, light, look and format from illustrated cards

    The picks under the box now travel with your message. Choose a shot size, an angle, a camera move, a lens, the light, a look from the director library and a frame shape from the Film cards, write what happens, and Send — PREVIZ reads the picks as one direction beside your words, and several picks in one tab ask for separate versions. Your message shows the picks it was sent with as chips, and a pick left out because there was too much direction for one message is shown struck through. Looks resolve to their own description or to nothing. Film direction is free.

    2026.10.30·Platform
    Performance

    Big boards stay smooth in Safari

    A board full of clips no longer keeps a video player alive for every card: a clip's still shows its frame, and a player is loaded only when you select, hover or play it — a handful at a time, released when you move on. The cursor's glow over the grid is now a small lens that moves without repainting the whole screen. Safari, which kept every player and repainted the grid on every mouse move, was lagging on boards of a few dozen clips; Chrome and Edge get lighter too.

    2026.10.30·Platform
    Fix

    Produce keeps your defaults, your queue order and a revised plan steady

    Four small things in Produce now hold. When your defaults could not be saved, the message said they would stay in this tab, but a moment later they quietly went back to the old ones; they now stay until a save works, and your next change saves them again. A step you dragged to a new place in the queue no longer jumps back for a moment before settling. The queue panel no longer redoes work on every frame while a row opens or closes, and a draft is saved after you pause typing rather than on every key. And when Produce could not read a revised plan the first time, it now tries again instead of keeping the old plan.

    2026.10.30·Platform
    Fix

    A Produce turn keeps a list of the steps it ran

    While Produce worked, the chat showed only the step it was on, and once the turn ended there was no record of which steps had run or how long they took. Each turn now has a Steps fold, closed until you open it, listing every step with how long it took. It shows the name of each step only, never the contents.

    2026.10.30·Platform
    Fix

    A Produce reply keeps its words and its plan in order

    When Produce wrote a few words, then a plan card, then more words, the chat ran the two pieces of writing together as one paragraph and dropped the card below both. Each part now shows where it was written: the words before the plan, the plan, then the words after it.

    2026.10.30·Platform
    Fix

    A take Produce is making says how far along it is

    While Produce made a take, its card showed only Creating and a clock unless the engine also gave a total, and the engine's own note on what it was doing was never shown. Now a take without a total shows how many parts are done, and the engine's short progress note appears under Creating while the take is being made.

    2026.10.30·Platform
    Fix

    A Produce question with many options lets you pick any of them

    When Produce asked a question with more than twenty options, only the first twenty were shown and nothing said more existed, so the rest could never be chosen. Now the first twenty show with a Show more button that reveals the rest, any of them can be picked and answered (typing its number works too, past 99), and an option you picked stays on screen when you show fewer again. If a question ever carries more options than can be listed, the card says how many.

    2026.10.30·Platform
    Fix

    Produce counts only real takes while it works

    A Produce step that makes no picture or clip, such as preparing files, was counted in the working line as a take being rendered, though no take ever appeared for it, and if it failed nothing said so. Now such a step reads Working with what it is doing, it is never counted among the takes or the landed count, and a failed one shows a single line on its turn saying it could not finish and why.

    2026.10.30·Platform
    Fix

    A 3D model from Produce opens in the large view as a 3D model

    Opening a 3D model from a Produce chat showed a plain document icon and a download, and its thumbnail in the strip looked like any other file, though the chat itself showed the model's picture. Now the large view shows the model's picture with its download, and the strip shows that picture, or a 3D mark when there is none. The live 3D preview is still one press away on the board.

    2026.10.30·Platform
    Fix

    Typing go while Produce waits on a Try again now points at the button

    When a Produce step needed you to press Try again, or a choice about an engine this project does not allow, typing go cleared the box and said PREVIZ was already working, though nothing was running and the button was the only way on. Now go or try again keeps your words and offers a chip that takes you to that button, or sends the words as a message if that is what you meant. The already-working line only appears while work is actually running.

    2026.10.30·Platform
    Fix

    Words sent to a Produce chat that can't continue now have a way on

    When a Produce chat could no longer continue, a message sent to it was refused, and its Try again button sent it back to the same chat and got the same refusal every time. Putting the words back in the box aimed them at that chat again, and the message said to start a new production beside a button that reads New chat. Now the refused message offers Send in a new chat, the box says its words will start a new chat and sends them there, refusals that no retry can change no longer offer a retry, and the message says New chat like the button.

    2026.10.30·Platform
    Fix

    Review with me in Produce now pauses before anything is made

    Choosing Review with me only stopped Produce from approving checkpoints on your behalf. A request that went straight to a single picture or clip was still made with no pause, which is not what the option says. Now every message sent in Review with me asks the engine to stop for your approval before it generates, the production itself remembers the choice so steps that run later stop too, and switching back to Flow within budget lifts it again.

    2026.10.30·Platform
    Fix

    The Produce plan shows which step is waiting for your review, and which steps will ask

    When Produce paused a plan to ask you to approve a step, the plan card did not mark that step as waiting: it showed it as up next, and the pause mark could land on an earlier step instead. Steps that always ask before they run carried no sign at all, so while agreeing a price you could not see where the plan would stop. Now the step being reviewed wears the pause mark, and every step that will ask first says "asks before running" on its line.

    2026.10.30·Platform
    Fix

    Moving a request in the Produce queue uses the queue as it is right now

    When you moved a waiting request up or down, Produce worked out the new order from its last look at the queue. If a request had started or a new one had joined since then, the move could leave the new request out, name one that was already running, or be refused, and after a refusal the queue kept showing the old order. Now every move reads the queue first and orders only what is still waiting, a request that has already started is refused with that reason, and a refused move shows the queue as it really is.

    2026.10.30·Platform
    Fix

    Each waiting request in the Produce queue says what it is actually waiting for

    The queue above the Produce box used one word for three different waits. A request waiting for the step it builds on read Paused while the production was busy working. A request whose earlier run had been stopped said it would resume, when it never would. And requests behind a paused step read Up next, although nothing could run until that step was resumed. Now a waiting request reads Waiting for source, a stopped one says it will not run and that you can remove it or send it again, and anything behind a paused step says it is held until that step is resumed.

    2026.10.30·Platform
    Fix

    A run you chose to try again in Produce is counted against your limit once

    When you pressed Retry this take and its cost could not be known up front, Produce set aside room for it under your agreed limit. If the engine then asked to confirm that take's price, the take was counted twice: once for the room set aside and once for the confirmed price. Your bill was right, but the room left looked smaller than it was, so the next take could ask you for more credits it did not need. Now a take that comes back asking for its price is counted only at that price.

    2026.10.30·Platform
    Fix

    A Produce turn the engine can no longer find stops reading Working

    If the engine lost track of one of your turns, Produce kept showing it as Working, with an old activity line, for good, and a few such turns could slow how quickly your other turns updated. Now, once the engine has said twice, a minute apart, that it cannot find the turn, and nothing shows it still running, the turn is marked as stopped before it finished, so you can send it again. A turn that cannot be found is checked once a minute instead of on every update, so the rest of the production keeps up.

    2026.10.30·Platform
    Fix

    Typing to Produce no longer answers several questions with one sentence

    When Produce asked two or more questions at once, a typed reply such as "moody noir, about 10 seconds" or "2" was given as the answer to every question and sent straight away. Typed words now answer only a single question. With several open, your words stay in the box and you can answer each question in the card above or send the words as a message. A question that allows more than one choice also accepts replies like "rain at night and dawn haze" or "1, 3".

    2026.10.30·Platform
    Fix

    A question from Produce keeps the sentence that explains it

    When Produce stopped to ask a few things before going on, such as "Before I storyboard, I need three things", that opening sentence was dropped and only the short questions appeared, with no reason for them. The question card now shows it above the questions, including on a question that timed out, and leaves it out when it only repeats the first question.