Previz/The manual

    Documentation

    6 rooms. One platform. This is how the pieces fit together — from first prompt to final deliverable.

    Frames made in Previz. Everything below is the path from a reference to work like this.
    01

    Getting started

    Step 1

    Create your account

    Sign up with email or Google. Every new account opens with a 7-day Pro trial — no card — and settles onto the Free allowance after it.

    Step 2

    Start a production

    From the Dashboard, create a new production. Productions are containers — they hold every shot, take, character, and 3D asset for a single project.

    Step 3

    Pick a room

    Start in Infinitum to brainstorm, in Script to break down a screenplay, or in Keyframe if you already have a reference image.

    02

    Platform overview

    AIM Previz is built around 6 rooms. Each one is purpose-built for a stage of pre-production, and assets flow between them with metadata and creative intent preserved end to end.

    The on-ramp

    Infinitum

    A natural-language canvas. Describe what you want and the agent compiles a recipe — frames, edits, video, even multi-shot sequences.

    Story foundation

    Script

    Import or generate screenplays. Extract characters, locations, and props into the Continuity Lock that every downstream room inherits.

    Visual plan

    Storyboard

    Turn scenes into shot lists with generated thumbnails. Inpaint, outpaint, and refine frames non-destructively before they go to camera.

    Hero stills

    Keyframe

    Generate coverage from a single reference. Identity, lighting, and lens characteristics stay locked across every angle.

    Motion

    Director's Room

    Multi-engine video generation with five creative modes, 26 manual camera profiles, dialogue timing, and per-take metadata persistence.

    3D blocking

    CineForge

    Build scenes with generated props and environments. Place them in a path-traced studio, then render any camera angle as a finished frame.

    03

    Where your work is saved

    Every video lands in the room that made it: takes from Infinitum (including ones rendered by an agent through your API key) sit on that project's board, Director and Keyframe takes sit in the project's Director workspace, upscales sit in Video upscale, and LIVE recordings sit with their Director session. The files are kept in your project's storage. Your Videos page lists all of them, newest first, with a button that opens each one where it lives.

    Signed in, open Your videos from Projects or your account menu. Stills and edits land on the board of the room that made them; a result made by your own agent through an API key answers with the project, the room and an address that opens it there.

    04

    Connect an agent

    Your own agent can hold PREVIZ as tools — read your boards, render, animate and place work on them — through the MCP server at https://uogvipwunzrkgzlyjrnj.supabase.co/functions/v1/mcp-server. Every paid step is quoted first and runs only when confirmed.

    With an API key — Claude Code, IDE agents, your own orchestration: send it as Authorization: Bearer pvz_…. Keys mint in Account → API keys and reach only the projects you own.

    By signing in — Coming next: Claude.ai and Claude Desktop, which add a server from its address alone. You will add PREVIZ as a custom connector and approve it on a PREVIZ sign-in page — no key to paste. Until that opens, use a client that can send a key.

    Step by step, with the one-line command: Connect.

    05

    Infinitum

    Infinitum is the fastest way to start. Type what you want in plain language and a planning agent breaks it into steps — picking the right engines, generating frames, edits, or video, and stitching the output onto a custom canvas.

    Natural-language recipes

    The agent recognises deliverables like ads, brand kits, character bibles, short films, social series, and UGC. It compiles a 1–6 step plan and previews it before executing.

    Custom canvas with Stage Mode

    Outputs land on an infinite canvas. Drag, group, and reframe assets, then enter Stage Mode to present the active artboard full-screen for clients or stakeholders.

    Always-on Inspector

    Every asset on the canvas carries its full generation metadata — prompt, engine tier, references, and lineage — visible in a persistent inspector.

    06

    Script

    Import or generate screenplays

    Accepts PDF (with auto-detection of headings, action, character, and dialogue), Fountain markup, and plain text. Or generate a properly formatted screenplay from a logline.

    Continuity Wizard

    Reads your script and extracts characters, locations, and props into the Continuity Lock. Each entity becomes a reference profile that persists into every other room.

    Scene breakdown and shot lists

    Scripts are decomposed into structured scenes (INT/EXT, time of day, characters, action). Generate shot lists per scene and hand them to Storyboard in one move.

    07

    Storyboard

    Shot density control

    Choose Minimal (2–4 shots) for pitch decks, Standard (4–8) for balanced coverage, or Detailed (8–16) for full inserts, reactions, and transitional shots.

    Thumbnail generation with fallbacks

    Each shot gets a thumbnail driven by scene description, camera angle, and lighting. A three-tier fallback chain keeps batches reliable even under engine load.

    Frame Editor v2

    Brush-based inpainting, background swap, outpainting, and object removal. Originals are preserved — every edit is non-destructive with full history.

    Multi-format export

    Export storyboards as PDF (one shot per panel or grid), a ZIP of frames, or Final Cut / Premiere-friendly image sequences with shot metadata sidecars.

    08

    Keyframe

    Keyframe generates production-ready coverage from a single reference. It is the room most people start in.

    Director's Toolkit

    Shot size, focal length (24mm–135mm), angle, orbit (−180°/+180° horizontal, 0°/90° vertical), lighting setup, aperture, colour temperature, and exposure. Auto Mode for speed, Manual Mode for full control.

    200+ look profiles

    From Film Noir to Portra 400, Tokyo Night to Synthwave. Each profile is a curated bundle of colour science, grain, and rendering bias.

    Camera profiles

    Five auto and 26 manual professional camera emulations. Profile selection rewrites the generation prompt with body-specific rendering characteristics.

    True 4K, 8K, 12K Master

    Generate at 1K, 2K, or 4K. Then upscale in one press — the pipeline auto-runs every pass up to 12K Master (~12288px, the engine maximum). Resolution and tier are tracked per frame.

    Batch operations

    Generate 2, 3, 6, 9, or 12 frames per session. Soft-delete moves frames to Trash for bulk restore. Export individual frames or as a ZIP.

    09

    Director's Room

    Multi-engine video generation. Director's Room handles five creative modes, a multi-take grid, character continuity, and a sidebar of professional cinematography controls.

    Five creative modes

    Text-to-Video, Image-to-Video, Edit (targeted video edits), Cast Reference (identity-locked generation), and Motion Transfer (apply motion from one clip to another subject).

    Cinematography library

    30 camera bodies, 26 lens emulations, 23 film stocks, 24 lighting moods, 27 optical filters, and 45+ camera motions including compound moves like dolly-zoom and orbit-with-rise.

    Cast and dialogue

    Reference characters by @ mention to keep them consistent across shots. The dialogue panel estimates duration at ~2.5 words/second and warns when a line exceeds the take length.

    Multi-take grid

    Every generation lands as a Take with full metadata: prompt, cinematography, motion, dialogue, art style, references. Regenerate a take with identical settings or fork from any prior take.

    Orbit Studio

    A dual-viewport 3D blocking tool with Catmull-Rom spline camera paths and 42 motion presets. Animate a path, preview the POV, then send it to render. Space to play, E for Edit Mode, Tab to swap viewports.

    Live Mode

    Real-time streaming generation for ideation. Present-continuous prompts work best — describe what is happening, not what should happen.

    10

    CineForge 3D

    A 3D scene builder where generated props and environments meet a real cinematic light rig and a path-traced renderer.

    Prop and environment generation

    Generate textured 3D assets from a prompt or reference image. Place them anywhere in the scene with full transform, scale, and rotation control.

    Cinematic light rig

    Key, fill, rim, and ambient lights with realtime intensity, colour temperature, and shadow softness controls. Match the rig to your reference frame or use a preset mood.

    Path-traced render

    Once your scene is blocked, render any camera angle as a finished frame. PBR materials and accurate light bounce produce frames that drop straight into the Keyframe or Storyboard pipeline.

    Camera and frame handoff

    Send a CineForge render into Keyframe for stylistic refinement or into Director's Room as the first frame of an Image-to-Video take. Scene and camera metadata travel with the asset.

    11

    Continuity Lock

    Continuity Lock is the spine of the platform. Once you lock a character, location, prop, or look — through the Script Continuity Wizard, a manual upload, or a turnaround sheet — that reference is injected into every subsequent generation in every room.

    • +Lead character stays on-model across Storyboard, Keyframe, Director's Room, and CineForge renders.
    • +Locations preserve geometry, palette, and lighting bias between shots.
    • +Props lock silhouette and material so hero objects do not drift between angles.
    • +Turnaround assets feed identity into face-locked engines for the strongest fidelity.

    Frames made in Previz. One locked identity, four angles — which is the whole claim the lock makes.

    12

    Collaboration

    Team roles

    Invite teammates by email as Owner (full control), Editor (create and edit), or Viewer (view and download). Everyone works on the same production in realtime.

    Command Center notifications

    Actionable notifications group by category — generation complete, client feedback, render queue updates, and credit thresholds — so nothing needs babysitting.

    Client review portal
    • +Branded share URLs (e.g. /review/your-production).
    • +Selective sharing — pick exactly which shots clients see.
    • +Approve, reject, comment, and annotate per frame.
    • +Notifications when feedback lands.
    • +No account required for reviewers.
    13

    Credits and tiers

    Generation is metered in credits. Different engine tiers consume different amounts — fast tiers are cheap and ideal for iteration, cinematic tiers cost more and are tuned for hero output. The quote is shown before a job runs. Every plan opens every room and every tool; plans differ only in monthly credits, render-queue priority when capacity is short, and support level.

    PlanCredits / monthSupport
    Free50Standard
    Pro950Priority
    Creator2,500Priority
    Studio5,000Dedicated
    Production Studio15,000Dedicated

    Engine tiers

    Fast, Standard, Pro, and Cinematic. The tier you choose at generation time determines credit cost and render quality. Director's Room shows the cost preview before you commit.

    Monthly cost ceiling

    Plans include a soft monthly ceiling so a runaway batch cannot wipe your credits. The Free allowance also has a daily generation cap.

    Promo codes

    Admins can issue promo codes for percentage discounts, bonus days on a plan, or bonus credits. Redeem from Account → Billing.

    Where prices live

    Plan prices, annual equivalents and credit packs are shown at checkout in the app, beside the buttons that charge them — never restated here, where they could drift.

    14

    Shortcuts

    ShortcutActionWhere
    ← / →Navigate between framesFullscreen
    + / −Zoom in / outFullscreen
    0Reset zoom to fitFullscreen
    EscClose fullscreen / cancel generationGlobal
    SpacePlay / pause camera path previewOrbit Studio
    EToggle Edit ModeOrbit Studio
    TabSwap Orbit / POV viewportsOrbit Studio
    RReset camera pathOrbit Studio
    ⌘/Ctrl + KOpen command paletteGlobal
    15

    Best practices

    Start with a strong reference

    Clear lighting, recognisable subject, clean background. The reference defines the ceiling for every generated angle.

    Lock characters early

    Run the Continuity Wizard or upload a turnaround before generating coverage. Locked identities save hours of regeneration downstream.

    Iterate with Edit, not Regenerate

    When a frame is 90% right, use the Frame Editor. Brushing in a fix preserves what you already approved and costs fewer credits than a full re-roll.

    Block in CineForge before rendering

    For hero shots, set the camera and lighting in CineForge first. The path-traced render gives Director's Room and Keyframe a far stronger starting frame.

    Use Fast tiers to explore

    Burn cheap credits to find the shot, then re-render the winner at Cinematic tier. Do not pay for hero quality on rough drafts.

    Name your takes

    In Director's Room, give each take a one-line label. When you return to the project a week later, you will find the shot in seconds.

    16

    Enterprise deployments

    Named-vendor and jurisdiction exclusions are enforced at the orchestration layer today, per project, before anything is generated or charged — that is the control most enterprise engagements actually turn on. Beyond the shared cloud, dedicated tenancy is in build and VPC single-region and air-gapped deployments are on the funded roadmap, scoped per engagement rather than switched on. Every engagement includes onboarding, priority rendering, and support and availability terms agreed in the contract.

    17

    Support

    Stuck on something specific, or want to suggest a workflow? Our team reads every message.