Previz/Use cases

    One platform.
    Every craft that ships.

    Film pre-production, fashion look development, automotive campaigns, architectural renders, game concept art — the same production, the same continuity, with the vocabulary tuned to your discipline.

    6
    Connected rooms
    111+
    Generative engines orchestrated
    30s
    Longest single cinematic take
    End-to-end

    Script to screen. Every step.

    01
    Script

    Import a screenplay or a concept document

    02
    Characters

    Extract and lock the cast

    03
    Storyboard

    Shot-by-shot breakdown

    04
    Keyframes

    The frame you sign off

    05
    Director

    Coverage under one set of controls

    06
    CineForge

    Stage the set, then light it

    07
    Motion

    Animate from an approved frame

    08
    Review

    Share it, and keep the decisions

    Built for every production

    From an independent feature to a studio slate, a fashion house to a game team — eight crafts the platform is asked for, and what it does inside each one.

    This page is what the platform can do. For campaigns already shipped with it — see the work. For the same jobs written as a brief and an outcome, see the briefs.

    Pre-production previz
    01

    Pre-production previz

    Import a screenplay, extract characters and locations, generate a board at the shot density you set, then refine the keyframes — one production, no exports between the stages.

    +Script import: PDF, Fountain, plain text

    +Characters and locations extracted as an editable list

    +Shot density you set, not one a model chose

    +Continuity held across scenes

    The director's vision board
    02

    The director's vision board

    Block a sequence before principal photography. Camera bodies and glass emulated by optical behaviour, the move set on a spline in a real viewport, and the take shared with the DP and the producers.

    +Five ways in: text, image, clip edit, cast reference, motion transfer

    +Camera profiles by falloff, breathing, flare and depth

    +Film stock and grade applied as a look, not a filter

    +Client review room with a decision trail

    Studio pitch decks
    03

    Studio pitch decks

    Turn a concept or a logline into a visual pitch a committee can read. Hero frames, progressive upscaling for the room they will be shown in, and one package that leaves as files.

    +Progressive upscaling from delivery size to wall size

    +Look profiles and art styles for tone matching

    +Batch generation for a full lookbook

    +Export as a document with the metadata attached

    VFX pre-planning
    04

    VFX pre-planning

    Block the camera trajectory in three dimensions, then separate the render into passes so a board drops into a compositing timeline unchanged.

    +Camera position, height, lens and target as numbers

    +Layered output: subject, background, shadow, reflection

    +Spatial camera path exported with the shot

    +Supervisor review against the shot it belongs to

    Fashion and editorial
    05

    Fashion and editorial

    Look development before the studio is booked: styling directions on the same identity, lighting tested, and every direction recorded, so the request behind it can be sent again if the client comes back to it a week later.

    +Wardrobe held across takes

    +Lighting rigs: Rembrandt, butterfly, split

    +Multi-angle coverage from a single reference

    +Editorial look profiles with their own strength defaults

    Architecture and interiors
    06

    Architecture and interiors

    Stage the space in three dimensions, light it, then shoot it from a chosen camera. Time of day and staging are decisions you make rather than adjectives you hope land.

    +Golden hour and blue hour as lighting state

    +Interior staging with real materials

    +Elevation and perspective from the same set

    +Presentation exports for the client meeting

    Games and concept art
    07

    Games and concept art

    Iterate character designs, environments and asset previews with angles set as numbers rather than words, so each view of a turnaround sheet is asked for at the same angle every time and a concept set is built against the sheet.

    +Character turnarounds from one locked reference

    +Environment variations on a held look

    +Art styles with an intensity dial that lands where the style intends

    +Layered exports for downstream tools

    Automotive and commercial
    08

    Automotive and commercial

    Hero frames, lifestyle context and studio coverage without the logistics of a full shoot. Paint, environment and camera angle are variables, not another booking.

    +Studio and location environments

    +Paint and material variation on the same body

    +Full coverage from a single reference

    +Campaign-ready output at delivery resolution

    Coverage

    One reference in. Six takes out.

    Every set below started as the single frame on the left. The takes beside it are the coverage the platform generated from it, with the identity, the wardrobe and the light held between them.

    Thriller and drama

    Rain-soaked street, practical light, dramatic tension. Six takes from one reference frame, holding the same night.

    Noir rainfall — reference frame
    Reference frame · 01
    Noir rainfall — take 1
    01
    Noir rainfall — take 2
    02
    Noir rainfall — take 3
    03
    Noir rainfall — take 4
    04
    Noir rainfall — take 5
    05
    Noir rainfall — take 6
    06

    Generated coverage · 06 takes

    Shot size
    Medium shot
    Focal length
    50mm f/1.4
    Lighting
    Practicals and rain
    Look profile
    Noir cinematic

    Built for the room where the work gets approved

    Continuity lock

    A face, a wardrobe, a prop and a set held across a production, rather than re-rolled per shot.

    Real camera emulation

    Bodies and glass emulated by optical behaviour — falloff, breathing, flare and depth — so coverage matches.

    Repeatable results

    Where a room supports a re-shoot, the exact request is recorded with the render, so a take runs again from its recipe instead of being guessed at, and locks keep identity and look steady across takes.

    Look profiles and art styles

    Graded looks and illustrated treatments, each with its own instruction set and a strength dial that lands where the style intends.

    Motion from an approved frame

    Stills animated with the camera intent and the timing carried over, so the move starts from a frame you already signed off.

    Client review rooms

    A production presented as its own room, with access control, frame-level notes and a review trail.

    If your craft is not on this list, it is probably still a fit.